MAC 280
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MAC 280 - Game Programming (3 cr)
Mathematics, Engineering, and Computer ScienceUGRD - LAGCC Undergraduate
Course Title
Game Programming
Catalog Description
This course explores game development and programming. Students will study programming design of game engines, the application of a physics engine, collision detection, screen graphics, debugging, and publishing. Included are utilization of game assets, camera/lighting, terrain/textures, character controls, security, artificial intelligence (e.g., path finding), and the application of a modern gaming engine. Students are to complete projects as a significant component of the course.
Minimum
3
Max
3
Academic Progress Units
3
Requirement Designation
Regular Non-Liberal Arts
Prerequisites & Corequisites
031940
Name
Lecture