MAC 280

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MAC 280 - Game Programming (3 cr)

Course Title

Game Programming

Catalog Description

This course explores game development and programming. Students will study programming design of game engines, the application of a physics engine, collision detection, screen graphics, debugging, and publishing. Included are utilization of game assets, camera/lighting, terrain/textures, character controls, security, artificial intelligence (e.g., path finding), and the application of a modern gaming engine. Students are to complete projects as a significant component of the course.

Minimum

3

Max

3

Academic Progress Units

3

Requirement Designation

Regular Non-Liberal Arts

Prerequisites & Corequisites

031940

Name

Lecture