Game Programming

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Overview

Subject area

MAC

Catalog Number

280

Course Title

Game Programming

Description

This course explores game development and programming. Students will study programming design of game engines, the application of a physics engine, collision detection, screen graphics, debugging, and publishing. Included are utilization of game assets, camera/lighting, terrain/textures, character controls, security, artificial intelligence (e.g., path finding), and the application of a modern gaming engine. Students are to complete projects as a significant component of the course.

Typically Offered

Fall, Spring

Academic Career

Undergraduate LaGuardia CC

Liberal Arts

No

Credits

Minimum Units

3

Maximum Units

3

Academic Progress Units

3

Repeat For Credit

No

Components

Name

Lecture

Hours

4

Requisites

031940

Course Schedule